Thursday, November 25, 2010

Call of the Hungry Dead: Relapse Patient

This deck, which I've had for some time, is yet another irritating deck that gives the people around the table a headache. It is a hybrid !Malkavian + Giovanni deck that basically uses Escaped Mental Patients as missiles, and then uses Compel the Spirit to put them back into play for more fun.

Deck Name: Relapse Patient
Created By: The Necromancer

Crypt: (12 cards, Min: 11, Max: 22, Avg: 3.91)
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1 Rudolfo Giovanni NEC 3 Giovanni
1 Gloria Giovanni DOM nec 4 Giovanni
1 Lia Milliner dom nec 3 Giovanni
1 Rafaele Giovanni cel NEC obf 6 Giovanni
1 Mario Giovanni nec pot 3 Giovanni
1 Cristofero Giovanni nec pot 3 Giovanni
1 Artemis aus cel DEM for OBF6 Malkavian Antitribu
1 Claven aus dem obf 4 Malkavian Antitribu
1 Dolphin Black AUS DEM OBF 6 Malkavian Antitribu
1 Yorik dem obf 3 Malkavian Antitribu
1 Boy Toy dem 2 Malkavian Antitribu
1 Roger Farnsworth aus OBF 4 Malkavian Antitribu

Library: (90 cards)
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Master (22 cards)
4 Path of Bone, The
2 Vessel
1 Fame
7 Necromancy
2 Dreams of the Sphinx
4 Tribute to the Master
1 Sunset Strip, Hollywood
1 Lilith's Blessing

Action (25 cards)
11 Compel the Spirit
2 Sibyl`s Tongue
5 Sudario Refraction
7 Kindred Spirits

Action Modifier (18 cards)
6 Cloak the Gathering
6 Veil the Legions
3 Call of the Hungry Dead
3 Eyes of Chaos

Combat (6 cards)
6 Fake Out

Ally (15 cards)
3 Procurer
10 Escaped Mental Patient
1 Gregory Winter
1 Tye Cooper

Event (3 cards)
1 FBI Special Affairs Division
2 Unmasking, The

Combo (1 cards)
1 Spectral Divination


Primary Oust Method:

Dementation bleed using the !Malkavian vampires, helped along with Obfuscate stealth, as well as perhaps some ghetto bleeding by the Giovanni. Meanwhile, knock opposing vampires into torpor with a barrage of Mental Patients, use Compel the Spirit to repeat this. Use Sudario Refraction to take any important cards that you need back from the Ash Heap, whether it be bleed modifiers or Compel the Spirit. Use Sibyl's Tongue to fish out the Unmasking, Path of Bone, or whatever key card you need. Use Gregory Winter or Tye Cooper to burn the vampires that you send to torpor, boosting their stealth with Cloak or Veil as necessary.

Secondary Oust Method:
Look for Fame, slap it on one of your prey's vampires, and use the Patients to send it into torpor repeatedly. The Fake Outs are to deal with maneuvers.

Plan C:
None that i can think of, since the deck doesn't bloat terribly well.

Strengths:
-On board rushers with Aggravated damage that can be recurred from the Ash Heap usually scares the bejeezus out of people.
-Don't need to keep paying the cost for the Mental Patients because of Compel the Spirit.
-As Compel puts the Patients into play, they can be used straight away again. This means that even if opposing vampires have strike combat ends cards, sooner or later you'll catch them flat footed and send them to torporland.
-Having 5 Sudario Refractions lets you play with your hand and ash heap to your heart's content. Don't forget to take back a Sudario when you play a Sudario, keeping the Sudario chain intact.
-Each individual action is not worth a great deal, but together they can overwhelm your prey or even predator.

Weaknesses:
-Requires some set up and coordination between all your vampires.
-Often need to play Necromancy master discipline cards on the Giovanni since they are weenies who don't have superior Necromancy.
-Doesn't have overwhelming stealth, can be blocked with a bit of effort.
-The vampries have poor combat defence and will tend to end up in torpor if you are not careful.
-Pool gain mechanisms are not that great in this deck.
-A poor crypt draw may slow the deck down a great deal. Ideally you'd want to draw 2 Malkavians and 2 Giovanni to start with.

Call of the Hungry Dead: Geeky Zombies ver.II

After playing a few games here and there with my Anu deck, I've made changes to improve it. Most notably in terms of the Master cards. The review is largely the same, just that the deck composition has changed. So far the deck has proven to be quite evil, especially when it comes to the A.I trick.

Deck Name: Geeky Zombies

Crypt: (12 cards)
---------------------------------------------
4 Anu Diptinatpa DOM NEC aus vic7 Nagaraja
2 Accorri Giovanni DOM POT ani nec6 Giovanni
2 Gianmaria Giovanni POT dom nec obt5 Giovanni
2 Kay Polerno dom necpro 4 Giovanni
2 Stephen Milliner necpre 3 Giovanni

Library: (90 cards)
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Master (17 cards)
4 Path of Bone, The
2 Giant`s Blood
3 Perfectionist
3 Minion Tap
2 Archon Investigation
1 Rack, The
2 Lilith's Blessing

Action (1 cards)
1 Emergency Rations

Action Modifier (26 cards)
11 Mouthpiece
8 Conditioning
7 Call of the Hungry Dead

Reaction (12 cards)
6 On the Qui Vive
2 Deflection
4 Redirection

Combat (9 cards)
4 Trap
5 Fake Out

Ally (17 cards)
1 Ossian
2 Leonardo, Mortician
14 Shambling Hordes

Retainer (0 cards)

Equipment (2 cards)
1 Palatial Estate
1 Ritual Scalpel

Combo (6 cards)
6 Spectral Divination

Primary Oust Method:
Bleed, bleed, and bleed. When Shambling Hordes declare a bleed for 0, your prey has to think whether they should block or not. If they do, the Horde can try its best to beat up the opposing vampire. If they don't block, boost the bleed with Anu, and Mouthpiece/Conditioning. Keeping Anu well stocked with blood is important for this deck. Don't waste her blood on things other than bleeding or recruiting Hordes unless really necessary, and try to slap a Perfectionist on her so she can replenish her blood. Keep the pressure up, bleed with the weenie Giovanni and the Hordes. Try not to risk Anu unless you have enough stealth in hand. Meanwhile, deflect big bleeds to your prey, and beat up your Predator's vampires if necessary. One sneaky trick is to use Anu to boost your Predator's bleed to 4 if he is bleeding for 3, and then pull an Archon Investigation on him.

Secondary Oust Method:
Send your prey's vampires into torpor with the Shambling Hordes. Not as easy as it sounds though. Alot of things can foil a zombie attack, even if you have a Trap and Fake Out in hand. But against unprepared vampires, it still packs a punch. Or you could hope your predator is a Dom bleeder and bounce his bleeds.

Plan C:
Help somebody on the table sweep by boosting all their bleeds...

Strengths:
-Shambling Hordes can pull double duty, bruise and bleed.
-Being able to boost all your bleeds by 1 is powerful indeed.
-Anu enables you to perform a sort of table control by boosting the bleeds of other Methuselahs to your own advantage.

Weaknesses:
-Having a group 5/6 Crypt means that there isn't much choice.
-Beyond +1 intercept from Spectral Divination, the deck cannot block anything which is at stealth.
-Poor combat defence. Only have the Hordes to stand in the way of rushes, and Fake Out..
-Deck tends to rely on Anu. If she goes down, you'll be in a tough spot.
-Pool recovery is very poor. This may prove fatal if not careful.